Changing Things
Next, let’s try to move that coin next to the player up a bit so we have to jump to get it.
- Click the coin to select it:
When selected it should look like this:
If nothing happens, you may have accidentally pressed W without the right mouse button clicked, and changed to Move Mode. Click Q or the selection arrow to get back to Selection Mode, and try again.
- Press
F
to Focus on the coin - Click and drag the green arrow to move the coin upwards.
- Hold
Ctrl
to snap to whole units - the character can jump around 1 unit, and double-jump around 2 units - Hold
Ctrl+Shift
to snap to 0.1 units for precise positioning
- Hold
- Press
F5
to try your change
Ok, that was fun… how about adding some more coins?
Duplicating Stuff
- Select the coin again
- Press
Ctrl+D
(orCmd+D
on Mac) to Duplicate the coin
The new coin will appear exactly on top of the original coin, so until we move it we can’t really see it (except in the Scene tree).
- Drag the green arrow to make the new coin appear under or over the old coin (but still in reach of the character)
Something like this:
- Try your glorious change
Ok, that’s it. The game is perfect!
Right?
Ok… Maybe it can get a little bit better… Let’s duplicate some more stuff!
More and More
What we just did with the coins also works with the platforms and clouds, and even the player (!).
- Duplicate some different types of platforms
- Duplicate some more coins
- Duplicate some clouds if the background becomes a bit too empty
Here’s an example of what it can look like:
I’d love to see what you come up with!
Gizmo Tips
For variation, you’ll probably want to rotate some of the platforms and clouds.
- Drag the
green circle
to rotate a selected node around it’sZ axis
The last thing you can do with selection manipulator (or “Gizmo” as it’s sometimes called) is to drag one of the three squares.
- Drag the
green square
to move the selected object in theXZ plane
This moves the node in the two directions orthogonal to the axis of the same color. This is slightly faster than moving along the two axes one by one.