Next, let’s try to move that coin next to the player up a bit so we have to jump to get it.

  • Click the coin to select it:

Click coin

When selected it should look like this:

Coin selected

If nothing happens, you may have accidentally pressed W without the right mouse button clicked, and changed to Move Mode. Click Q or the selection arrow to get back to Selection Mode, and try again.

Move mode

  • Press F to Focus on the coin
  • Click and drag the green arrow to move the coin upwards.
    • Hold Ctrl to snap to whole units - the character can jump around 1 unit, and double-jump around 2 units
    • Hold Ctrl+Shift to snap to 0.1 units for precise positioning
  • Press F5 to try your change

Ok, that was fun… how about adding some more coins?

Duplicating Stuff

  • Select the coin again
  • Press Ctrl+D (or Cmd+D on Mac) to Duplicate the coin

The new coin will appear exactly on top of the original coin, so until we move it we can’t really see it (except in the Scene tree).

  • Drag the green arrow to make the new coin appear under or over the old coin (but still in reach of the character)

Something like this:

Two Coins Selected

  • Try your glorious change

Ok, that’s it. The game is perfect!

Right?

Ok… Maybe it can get a little bit better… Let’s duplicate some more stuff!

More and More

What we just did with the coins also works with the platforms and clouds, and even the player (!).

  • Duplicate some different types of platforms
  • Duplicate some more coins
  • Duplicate some clouds if the background becomes a bit too empty

Here’s an example of what it can look like:

I’d love to see what you come up with!

Gizmo Tips

For variation, you’ll probably want to rotate some of the platforms and clouds.

  • Drag the green circle to rotate a selected node around it’s Z axis

The last thing you can do with selection manipulator (or “Gizmo” as it’s sometimes called) is to drag one of the three squares.

  • Drag the green square to move the selected object in the XZ plane

This moves the node in the two directions orthogonal to the axis of the same color. This is slightly faster than moving along the two axes one by one.